Resource Manager (Fonts)
Font Loading
The ScoreManager needs to access fonts from the resources to draw UI text on the screen.
Adding support to sf::Font in the ResourceManager is an easy task.
// -----
#include <SFML/Graphics/Font.hpp> // Add: Include font.
class ResourceManager {
public:
// -----
// --- Add: Load sound buffer ---
/// @brief Loads a font from the specified file path. If the font is already loaded, returns the cached instance.
/// @param filename The relative path to the font file.
/// @return A reference to the loaded SFML Font. Lifetime is bound to the resource manager instance.
sf::Font& LoadFont(const std::filesystem::path& filename);
// --- End ---
private:
// -----
// --- Add: Cached fonts. ---
/// @brief Cache for loaded fonts, mapping file paths to SFML Fonts.
std::unordered_map<std::filesystem::path, sf::Font> fonts_;
// --- End ---
};Last updated