Scene 4
Physics and GameManager
// -----
// Add: Includes. ---
#include "banana.h"
#include "game_manager.h"
// --- End ---
namespace game {
std::unique_ptr<ng::Scene> MakeDefaultScene(ng::App* app) {
// -----
// --- Change: Spawn fewer mushrooms. ---
for (int i = 0; i < 3; ++i) {
auto& mushroom = scene->MakeChild<Mushroom>(&tilemap);
mushroom.SetLocalPosition({64.F * (static_cast<float>(i) + 6), 64.F});
}
// --- End ---
// --- Add: Instantiate Banana and GameManager. ---
auto& banana = scene->MakeChild<Banana>();
banana.SetLocalPosition({256, 128});
auto& game_manager = scene->MakeChild<GameManager>();
// --- End ---
auto& player = scene->MakeChild<Player>(&tilemap, &game_manager); // Change: Add GameManager argument.
player.SetLocalPosition({64, 64});
return scene;
}
} // namespace gameLast updated