Resource Manager (Sounds)
Sound Loading
The Player needs to access sound effects from the resources when jumping.
Adding support to sf::SoundBuffers in the ResourceManager should take a few minutes.
// -----
#include <SFML/Audio/SoundBuffer.hpp> // Add: Include sound buffers.
class ResourceManager {
public:
// -----
// --- Add: Load sound buffer. ---
/// @brief Loads a sound buffer from the specified file path. If the sound buffer is already loaded, returns the cached instance.
/// @param filename The relative path to the sound buffer file.
/// @return A reference to the loaded SFML SoundBuffer. Lifetime is bound to the resource manager instance.
sf::SoundBuffer& LoadSoundBuffer(const std::filesystem::path& filename);
// --- End ---
private:
// -----
// --- Add: Cached sound buffers. ---
/// @brief Cache for loaded sound buffers, mapping file paths to SFML SoundBuffers.
std::unordered_map<std::filesystem::path, sf::SoundBuffer> sound_buffers_;
// --- End ---
};Last updated